UEFN - Talisman Demo

Working on the Talisman GDC demo was a super fun experience. Building the entire demo in UEFN instead of UE5 was a really exciting opportunity. Also, getting to make a Sci-Fi environment was a ton of fun!

The entire team did an incredible job on every part of the demo. My main areas of contribution was overseeing environment lighting, color grading, lighting platform scalability as well as set dressing, asset creation and general environment art.
Managing all the different aspects of lighting along with my other environment tasks would not have been possible without the assistance of Joshua Ong and Saga Alayyoubi for the environment lighting and Kamy Leach who owned the character lighting. So an extra thank you to you all! :D

You can read more about the Talisman Template here: https://dev.epicgames.com/documentation/en-us/uefn/talisman-environment-template-in-unreal-editor-for-fortnite
UEFN Island Code: 7100-3544-3074

Finally a great big shout-out to the incredible art team who I had the honor of working with on this project:

https://www.artstation.com/danwoje
https://www.artstation.com/disting
https://www.artstation.com/jakobkeudel
https://www.artstation.com/sagadesign
https://www.artstation.com/jong555
https://www.artstation.com/fatrobot
https://www.artstation.com/gabe_tandy
https://www.artstation.com/kamyleach1

And now some behind the scenes media. This and the following image is from the Medbay section of the ship that we ended up  cutting from the level.

And now some behind the scenes media. This and the following image is from the Medbay section of the ship that we ended up cutting from the level.

Another shot from the Medbay.

Another shot from the Medbay.

The following images are some very early lighting scenario tests to try out different moods in the main corridor.

The following images are some very early lighting scenario tests to try out different moods in the main corridor.