Call of the Void, Part Two

This is from the second half of my graduation project, Call of The Void. Here is a mix of in-engine screenshots and process documentation. I worked on the project with Casper Olsen (https://www.artstation.com/casperolsen).

I was responsible for all the environment art, lighting and cinematography in the project and Casper Olsen made all the awesome character work, character animation and story writing.
The cliffs in this scene are some I got from Megascans. For those kind of nature assets, Megascans is amazing.

Also a big thanks to Mia Boas ((https://miaboas.com/) for helping me out with the 3D modeling. She taught me a lot about topology, optimizing a 3D model and general 3D modeling workflow. She also made a few of the models for the game.