Call of the Void, Part One

This is from the first half of my graduation project, Call of The Void. Here is a mix of in-engine screenshots and process documentation. I worked on the project with Casper Olsen (https://www.artstation.com/casperolsen).

I was responsible for all the environment art, lighting and cinematography in the project and Casper Olsen made all the awesome character work, character animation and story writing.
Also a big thanks to Mia Boas ((https://miaboas.com/) for helping me out with the 3D modeling. She taught me a lot about topology, optimizing a 3D model and general 3D modeling workflow. She also made a few of the models for the game.

The color script I made for the game

The color script I made for the game

I gave every light a custom lightcookie or cubemap to give each light source its own "personality".

I gave every light a custom lightcookie or cubemap to give each light source its own "personality".

Here are some of the modular buildings I made for the game. I was able to build the entire city by using only about 10 different buildings.

Here are some of the modular buildings I made for the game. I was able to build the entire city by using only about 10 different buildings.