This is from the first half of my graduation project, Call of The Void. Here is a mix of in-engine screenshots and process documentation. I worked on the project with Casper Olsen (https://www.artstation.com/casperolsen).
I was responsible for all the environment art, lighting and cinematography in the project and Casper Olsen made all the awesome character work, character animation and story writing.
Also a big thanks to Mia Boas ((https://miaboas.com/) for helping me out with the 3D modeling. She taught me a lot about topology, optimizing a 3D model and general 3D modeling workflow. She also made a few of the models for the game.